G'Day Glitchquisitors, I'm Isentropic, and today we must rally our forces to save Thedas, from a hole in the sky, in Dragon Age Inquisition.
Inquisition is the third release in the Dragon Age franchise. Developed by Bioware, the division of EA responsible for RPG classics like Mass Effect, and Star Wars: Knights of the Old Republic. Expectations have been dangerously high in the lead up to this release.
Set one year after the events of Dragon Age 2, Inquisition kicks off in the title screen with the destruction of the Temple of Sacred Ashes. After a short dream like cut scene the player is found at the site of the explosion, as the only survivor, and with an all too convenient case of amnesia. After some questioning from Cassandra, as that's what she does best, the player is taken through a well paced tutorial as you fight to close the fade rift.
After the player seals the rift, you discover that the explosion at the temple has reignited the war between the Templars and Apostates. Cassandra and Leliana, come to the conclusion that the only way to close the other rifts and find their source, is to re-enact the old laws of the Inquisition. While I make light of the over used amnesia protagonist back drop, that hasn't stopped me from becoming hopelessly enthralled by this amazing story. The player is able to choose from four races, the usual array of basic character builds, and of course an RPG smorgasbord of character facial customisations. As expected in DA style, there are a shit tonne of quests to be completed.
I am a sucker for side quests at the best of times, but in Inquisition, they are all the more enticing, as they help build the Inquisition's influence. This system of having side quests count towards the main story line progression is great, and makes the game world seem more real and responsive. All the RPG staples of levelling up, looting, crafting and trading are here for you and your team of inquisitors, and work perfectly.
Players also accumulate Power from quests, which can be used to send agents of the inquisition on missions across Thedas. These missions are completed while the main character is off doing other quests, and make you feel like you really are raising and controlling an army. With all conversation in Inquisition being faultlessly, voiced acted, and the player free to choose between different reply options, every discussion in this game is interesting, and I know even early on, that my choices will make a difference in the end.
Gameplay and combat in Inquisition is sleek and deep. Players can take on each battle in a way that suits their play style, by the use of slow time strategy or real time combat. This option to take battles as slowly or as quickly as you like is sensational, and I often find myself floating between the two battle techniques seamlessly. The top down view makes a welcome return to the franchise, and gives the player the perspective they need to plan the perfect assault.
The visuals of Inquisition are beautiful, and really take advantage of the next gen hardware available. I was forever soaking up great views or pausing combat just to savour the display. An amazing score permeates through every aspect of Inquisition and I must admit, I even felt a faint flutter in the chest as the music rose up during the announcement of the return of the Inquisition.
Overall, Dragon Age Inquisition has left me in awe. This game has everything, an epic story, compelling characters, interesting combat and quests galore, all while maintaining a solid RPG base. Its visuals are some of the best I've seen in a next gen title, and the music and voice acting is so well done, that I am physically unable to skip conversation. I struggle to find anything bad to say about this title, hell the devs even threw in multiplayer for good measure, the game doesn't need it, but hey they included it anyway. I recommend this game to anyone that has a spare 100 hours, or doesn't like sleeping, and give it 10 out of 10.
Available on PC, PS4, PS3, Xbox One & Xbox 360